This personal project has been in the making over time, developed sporadically during my spare moments to explore a mix of techniques and workflows.
Inspired by the beauty of Japanese shrines, I set out to capture the peaceful yet mystical atmosphere of an Inari shrine nestled in nature.
For this piece, I manually sculpted the base of the central tree trunk to achieve detail and character, while using SpeedTree to procedurally generate the tree crown for naturalistic foliage and efficient iteration.
The foliage was a blend of sculpting in ZBrush and generating assets - such as the ivy, in SpeedTree, with final refinements made in Substance Designer.
Special thanks to my friend and colleague, talented technical artist Filippa Arvidsson, for their help in creating the water shader that brings the scene to life.
Hope you enjoy!
I created a vertex paint shader to blend between different material variations made in Substance Designer, a great way to add layers to trim sheets and fast iteration to assets!